debris | Explosion | [protected] |
drawAndUpdate(float dTime) | Explosion | |
explode(Vec3 pos, float power=1.0f, bool sphere=false) | Explosion | |
Explosion() | Explosion | |
Explosion(Vec3 pos, float power=1.0f, bool sphere=false) | Explosion | |
isAlive() | Explosion | [inline] |
life | Explosion | [protected] |
newVelocity(bool sphere=false) | Explosion | [protected] |
particles | Explosion | [protected] |
power | Explosion | [protected] |
totLife | Explosion | [protected] |
~Explosion() | Explosion | [virtual] |