create(Vec3 p, Vec3 v, float l, float s=1.0f) | Granade | |
getPlayerID() | Granade | [inline] |
getPos() | Granade | [inline] |
getStrength() | Granade | [inline] |
Granade() | Granade | |
isAlive() | Granade | [inline] |
m_life | Granade | [protected] |
m_position | Granade | [protected] |
m_prevPosition | Granade | [protected] |
m_strength | Granade | [protected] |
m_velocity | Granade | [protected] |
playerID | Granade | [protected] |
setPlayerID(int id) | Granade | [inline] |
update(float dTime, ObjLevel *lvl) | Granade | |
~Granade() | Granade | [virtual] |