getMatrix() const | Mat4 | [inline] |
inverseRotateVect(float *pVect) const | Mat4 | [inline] |
inverseTranslateVect(float *pVect) const | Mat4 | [inline] |
loadIdentity() | Mat4 | |
loadProjectionMatrix(float fov, float aspect, float zNear, float zFar) | Mat4 | |
loadRotate(const Vec3 &v, const float angle) | Mat4 | |
loadRotateX(const float angle) | Mat4 | |
loadRotateXY(const float angleX, const float angleY) | Mat4 | |
loadRotateY(const float angle) | Mat4 | |
loadRotateZ(const float angle) | Mat4 | |
loadRotateZXY(const float angleX, const float angleY, const float angleZ) | Mat4 | |
m | Mat4 | [protected] |
Mat4() | Mat4 | |
Mat4(float val) | Mat4 | |
Mat4(float mat[]) | Mat4 | |
operator *(const Mat4 &v) | Mat4 | |
operator *(const Vec3 &v) | Mat4 | |
operator *(const Vec4 &v) | Mat4 | |
operator *(const float s) | Mat4 | |
operator *=(const Mat4 &v) | Mat4 | |
operator *=(const float s) | Mat4 | |
operator float *() | Mat4 | [inline] |
operator!() | Mat4 | |
operator()(const int row, const int column) const | Mat4 | [inline] |
operator+(const Mat4 &v) | Mat4 | |
operator+(const float s) | Mat4 | |
operator+=(const Mat4 &v) | Mat4 | |
operator+=(const float s) | Mat4 | |
operator-() | Mat4 | |
operator-(const Mat4 &v) | Mat4 | |
operator-(const float s) | Mat4 | |
operator-=(const Mat4 &v) | Mat4 | |
operator-=(const float s) | Mat4 | |
operator/(const float s) | Mat4 | |
operator/=(const float s) | Mat4 | |
operator[](const int index) const | Mat4 | [inline] |
postMultiply(const Mat4 &mat) | Mat4 | |
rotate(const Vec3 &v, const float angle) | Mat4 | |
rotateVec(const Vec3 &v) | Mat4 | |
rotateVect(float *pVect) const | Mat4 | [inline] |
rotateX(const float angle) | Mat4 | |
rotateXY(const float angleX, const float angleY) | Mat4 | |
rotateY(const float angle) | Mat4 | |
rotateZ(const float angle) | Mat4 | |
rotateZXY(const float angleX, const float angleY, const float angleZ) | Mat4 | |
scale(const float sx, const float sy, const float sz) | Mat4 | |
set(const float *matrix) | Mat4 | [inline] |
setInverseTranslation(const float *translation) | Mat4 | |
setRotationRadians(const float *angles) | Mat4 | |
setTranslate(const Vec3 &v) | Mat4 | |
setTranslation(const float *translation) | Mat4 | |
translate(const Vec3 &v) | Mat4 | |
translateVec(const Vec3 &v) | Mat4 | |
translateVect(float *pVect) const | Mat4 | [inline] |
transpose() | Mat4 | |