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Mat4 Member List

This is the complete list of members for Mat4, including all inherited members.

getMatrix() const Mat4 [inline]
inverseRotateVect(float *pVect) const Mat4 [inline]
inverseTranslateVect(float *pVect) const Mat4 [inline]
loadIdentity()Mat4
loadProjectionMatrix(float fov, float aspect, float zNear, float zFar)Mat4
loadRotate(const Vec3 &v, const float angle)Mat4
loadRotateX(const float angle)Mat4
loadRotateXY(const float angleX, const float angleY)Mat4
loadRotateY(const float angle)Mat4
loadRotateZ(const float angle)Mat4
loadRotateZXY(const float angleX, const float angleY, const float angleZ)Mat4
mMat4 [protected]
Mat4()Mat4
Mat4(float val)Mat4
Mat4(float mat[])Mat4
operator *(const Mat4 &v)Mat4
operator *(const Vec3 &v)Mat4
operator *(const Vec4 &v)Mat4
operator *(const float s)Mat4
operator *=(const Mat4 &v)Mat4
operator *=(const float s)Mat4
operator float *()Mat4 [inline]
operator!()Mat4
operator()(const int row, const int column) const Mat4 [inline]
operator+(const Mat4 &v)Mat4
operator+(const float s)Mat4
operator+=(const Mat4 &v)Mat4
operator+=(const float s)Mat4
operator-()Mat4
operator-(const Mat4 &v)Mat4
operator-(const float s)Mat4
operator-=(const Mat4 &v)Mat4
operator-=(const float s)Mat4
operator/(const float s)Mat4
operator/=(const float s)Mat4
operator[](const int index) const Mat4 [inline]
postMultiply(const Mat4 &mat)Mat4
rotate(const Vec3 &v, const float angle)Mat4
rotateVec(const Vec3 &v)Mat4
rotateVect(float *pVect) const Mat4 [inline]
rotateX(const float angle)Mat4
rotateXY(const float angleX, const float angleY)Mat4
rotateY(const float angle)Mat4
rotateZ(const float angle)Mat4
rotateZXY(const float angleX, const float angleY, const float angleZ)Mat4
scale(const float sx, const float sy, const float sz)Mat4
set(const float *matrix)Mat4 [inline]
setInverseTranslation(const float *translation)Mat4
setRotationRadians(const float *angles)Mat4
setTranslate(const Vec3 &v)Mat4
setTranslation(const float *translation)Mat4
translate(const Vec3 &v)Mat4
translateVec(const Vec3 &v)Mat4
translateVect(float *pVect) const Mat4 [inline]
transpose()Mat4


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