deleteMessages(int id) | MessageQueue | |
delMessageFrom(int id) | MessageQueue | |
getNextMessage() | MessageQueue | |
getNumMessages() | MessageQueue | |
isEmpty() | MessageQueue | |
max | MessageQueue | [private] |
MessageQueue(int max) | MessageQueue | |
msg | MessageQueue | [private] |
newMessage(int playerid, const char *msg) | MessageQueue | |
newMessage(msgstruct msg) | MessageQueue | |
num | MessageQueue | [private] |