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ObjLevel Member List

This is the complete list of members for ObjLevel, including all inherited members.

clearVertexBuffer()ObjLevel
collission(Vec3 &pos, float radius)ObjLevel
createVertexBuffer()ObjLevel
draw()ObjLevel
drawFloor()ObjLevel
drawObjects()ObjLevel
drawShadow()ObjLevel
drawWalls()ObjLevel
drawWater()ObjLevel
drawWaterSurface()ObjLevel
getExtras()ObjLevel
getSpawnpool()ObjLevel
isColor(unsigned char *data, int r, int g, int b)ObjLevel [private]
isColor(unsigned char *data, int r, int g)ObjLevel [private]
isColor(unsigned char *data, int r)ObjLevel [private]
isSpawnPool(unsigned char *data)ObjLevel [private]
isWall(Vec3 pos)ObjLevel
isWall(unsigned char *data)ObjLevel [private]
isWater(Vec3 pos)ObjLevel
load()ObjLevel
m_extrasObjLevel [private]
m_floorObjLevel [private]
m_floorVerticesObjLevel [private]
m_modelsObjLevel [private]
m_nExtrasObjLevel [private]
m_nSpawnpoolsObjLevel [private]
m_numObjectsObjLevel [private]
m_objectsObjLevel [private]
m_shadowObjLevel [private]
m_shadowVerticesObjLevel [private]
m_spawnpoolsObjLevel [private]
m_texFloorObjLevel [private]
m_texWallObjLevel [private]
m_texWaterObjLevel [private]
m_texWaterSurfaceObjLevel [private]
m_wallsObjLevel [private]
m_wallVerticesObjLevel [private]
m_waterObjLevel [private]
m_waterSurfaceObjLevel [private]
m_waterSurfaceVerticesObjLevel [private]
m_waterVerticesObjLevel [private]
mp_lvlObjLevel [private]
mp_rendererObjLevel [private]
newVertex(float tu, float tv, float nx, float ny, float nz, float vx, float vy, float vz)ObjLevel [private]
ObjLevel(LevelInfo &lvl, Renderer *renderer)ObjLevel
setVertex(Vertex &v, float tu, float tv, float nx, float ny, float nz, float vx, float vy, float vz)ObjLevel [private]
vertEqual(Vert &a, Vert &b)ObjLevel [private]
waterSurfaceIndexObjLevel [private]
~ObjLevel()ObjLevel [virtual]


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