clearVertexBuffer() | ObjLevel | |
collission(Vec3 &pos, float radius) | ObjLevel | |
createVertexBuffer() | ObjLevel | |
draw() | ObjLevel | |
drawFloor() | ObjLevel | |
drawObjects() | ObjLevel | |
drawShadow() | ObjLevel | |
drawWalls() | ObjLevel | |
drawWater() | ObjLevel | |
drawWaterSurface() | ObjLevel | |
getExtras() | ObjLevel | |
getSpawnpool() | ObjLevel | |
isColor(unsigned char *data, int r, int g, int b) | ObjLevel | [private] |
isColor(unsigned char *data, int r, int g) | ObjLevel | [private] |
isColor(unsigned char *data, int r) | ObjLevel | [private] |
isSpawnPool(unsigned char *data) | ObjLevel | [private] |
isWall(Vec3 pos) | ObjLevel | |
isWall(unsigned char *data) | ObjLevel | [private] |
isWater(Vec3 pos) | ObjLevel | |
load() | ObjLevel | |
m_extras | ObjLevel | [private] |
m_floor | ObjLevel | [private] |
m_floorVertices | ObjLevel | [private] |
m_models | ObjLevel | [private] |
m_nExtras | ObjLevel | [private] |
m_nSpawnpools | ObjLevel | [private] |
m_numObjects | ObjLevel | [private] |
m_objects | ObjLevel | [private] |
m_shadow | ObjLevel | [private] |
m_shadowVertices | ObjLevel | [private] |
m_spawnpools | ObjLevel | [private] |
m_texFloor | ObjLevel | [private] |
m_texWall | ObjLevel | [private] |
m_texWater | ObjLevel | [private] |
m_texWaterSurface | ObjLevel | [private] |
m_walls | ObjLevel | [private] |
m_wallVertices | ObjLevel | [private] |
m_water | ObjLevel | [private] |
m_waterSurface | ObjLevel | [private] |
m_waterSurfaceVertices | ObjLevel | [private] |
m_waterVertices | ObjLevel | [private] |
mp_lvl | ObjLevel | [private] |
mp_renderer | ObjLevel | [private] |
newVertex(float tu, float tv, float nx, float ny, float nz, float vx, float vy, float vz) | ObjLevel | [private] |
ObjLevel(LevelInfo &lvl, Renderer *renderer) | ObjLevel | |
setVertex(Vertex &v, float tu, float tv, float nx, float ny, float nz, float vx, float vy, float vz) | ObjLevel | [private] |
vertEqual(Vert &a, Vert &b) | ObjLevel | [private] |
waterSurfaceIndex | ObjLevel | [private] |
~ObjLevel() | ObjLevel | [virtual] |