addCubemap(const char *fNegX, const char *fPosX, const char *fNegY, const char *fPosY, const char *fNegZ, const char *fPosZ) | Renderer | |
addCubemap(Image *images[6]) | Renderer | |
addFragmentShader(unsigned int type, char *filename=NULL) | Renderer | |
addFragmentShader(unsigned int type, unsigned int shaderID) | Renderer | |
addShader(const char *filename, const char *extraDefines=NULL) | Renderer | |
addTexture(const char *filename, unsigned int flags=0) | Renderer | |
addTexture(Image *image, unsigned int flags=0) | Renderer | |
addVertexShader(char *filename) | Renderer | |
apply() | Renderer | |
assignNamedTextures() | OpenGLRenderer | [virtual] |
changeBlending(const int src, const int dest, const int blendMode) | OpenGLRenderer | |
Renderer::changeBlending(const sFactor, const dFactor, const int blendMode=BLENDMODE_ADD)=0 | Renderer | [pure virtual] |
changeDepthFunc(const int depthFunc) | OpenGLRenderer | [virtual] |
changeFragmentShader(const ShaderID shader) | OpenGLRenderer | [virtual] |
changeMask(const int mask) | OpenGLRenderer | [virtual] |
changeShader(const ShaderID shader) | OpenGLRenderer | [virtual] |
changeShaderConstant1f(const char *name, const float constant) | OpenGLRenderer | [virtual] |
changeShaderConstant2f(const char *name, const Vec2 &constant) | OpenGLRenderer | [virtual] |
changeShaderConstant3f(const char *name, const Vec3 &constant) | OpenGLRenderer | [virtual] |
changeShaderConstant4f(const char *name, const Vec4 &constant) | OpenGLRenderer | [virtual] |
changeTexture(const TextureID textureID) | OpenGLRenderer | [virtual] |
changeTextureUnit(const int tex) | OpenGLRenderer | [virtual] |
changeVertexShader(const ShaderID shader) | OpenGLRenderer | [virtual] |
createFragmentShader(FragmentShader &fragmentShader) | OpenGLRenderer | [protected, virtual] |
createShader(Shader &shader, const char *vertexShaderText, const char *fragmentShaderText) | OpenGLRenderer | [protected, virtual] |
createTexture(Texture &texture) | OpenGLRenderer | [protected, virtual] |
createVertexShader(VertexShader &vertexShader) | OpenGLRenderer | [protected, virtual] |
currentBlendDest | Renderer | [protected] |
currentBlendMode | Renderer | [protected] |
currentBlendSrc | Renderer | [protected] |
currentDepthFunc | Renderer | [protected] |
currentFragmentShader | Renderer | [protected] |
currentMask | Renderer | [protected] |
currentShader | Renderer | [protected] |
currentTextures | Renderer | [protected] |
currentTextureUnit | Renderer | [protected] |
currentVertexShader | Renderer | [protected] |
deleteFragmentShader(const int index) | Renderer | |
deleteShader(const int i) | Renderer | |
deleteTexture(const int i) | Renderer | |
deleteVertexShader(const int index) | Renderer | |
fragmentShaders | Renderer | [protected] |
init() | OpenGLRenderer | |
insertFragmentShader(FragmentShader &fragmentShader) | Renderer | [protected] |
insertShader(Shader &shader) | Renderer | [protected] |
insertTexture(Texture &texture) | Renderer | [protected] |
insertVertexShader(VertexShader &vertexShader) | Renderer | [protected] |
lock(const unsigned int flag) | Renderer | |
lockFlags | Renderer | |
maxTextures | Renderer | [protected] |
nNamedTextures | Renderer | [protected] |
OpenGLRenderer() | OpenGLRenderer | |
removeFragmentShader(FragmentShader &fragmentShader) | OpenGLRenderer | [protected, virtual] |
removeShader(Shader &shader) | OpenGLRenderer | [protected, virtual] |
removeTexture(Texture &texture) | OpenGLRenderer | [protected, virtual] |
removeVertexShader(VertexShader &vertexShader) | OpenGLRenderer | [protected, virtual] |
Renderer() | Renderer | |
reset() | Renderer | |
resetToDefaults() | Renderer | |
selectedBlendDest | Renderer | [protected] |
selectedBlendMode | Renderer | [protected] |
selectedBlendSrc | Renderer | [protected] |
selectedDepthFunc | Renderer | [protected] |
selectedFragmentShader | Renderer | [protected] |
selectedMask | Renderer | [protected] |
selectedShader | Renderer | [protected] |
selectedTextureNames | Renderer | [protected] |
selectedTextures | Renderer | [protected] |
selectedVertexShader | Renderer | [protected] |
setBlending(const int src, const int dest, const int blendMode=BLENDMODE_ADD) | Renderer | [inline] |
setDefaults() | OpenGLRenderer | [virtual] |
setDepthFunc(const int depthFunc) | Renderer | [inline] |
setFragmentShader(const ShaderID shader) | Renderer | [inline] |
setMask(const int mask) | Renderer | [inline] |
setShader(const ShaderID shader) | Renderer | [inline] |
setTexture(const char *name, const TextureID texID) | Renderer | [inline] |
setTextures(const TextureID t0) | Renderer | [inline] |
setTextures(const TextureID t0, const TextureID t1) | Renderer | [inline] |
setTextures(const TextureID t0, const TextureID t1, const TextureID t2) | Renderer | [inline] |
setTextures(const TextureID t0, const TextureID t1, const TextureID t2, const TextureID t3) | Renderer | [inline] |
setTextures(const TextureID t0, const TextureID t1, const TextureID t2, const TextureID t3, const TextureID t4) | Renderer | [inline] |
setTextures(const TextureID t0, const TextureID t1, const TextureID t2, const TextureID t3, const TextureID t4, const TextureID t5) | Renderer | [inline] |
setVertexShader(const ShaderID shader) | Renderer | [inline] |
shaders | Renderer | [protected] |
targets | OpenGLRenderer | [protected, static] |
textures | Renderer | [protected] |
unlock(const unsigned int flag) | Renderer | |
uploadFragmentShader(FragmentShader &fragmentShader) | OpenGLRenderer | [protected, virtual] |
uploadVertexShader(VertexShader &vertexShader) | OpenGLRenderer | [protected, virtual] |
vertexShaders | Renderer | [protected] |
~Renderer() | Renderer | [virtual] |