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ParticleSystem Member List

This is the complete list of members for ParticleSystem, including all inherited members.

die()ParticleSystem [inline]
draw()=0ParticleSystem [pure virtual]
drawAndUpdate(Camera *camera, float dTime, bool absoluteTime=false, bool billboard=true)=0ParticleSystem [pure virtual]
getLocation(Vec3 &location)ParticleSystem
getPos()ParticleSystem [inline]
isAlive()ParticleSystem [inline]
isAttractive()ParticleSystem
isColliding()ParticleSystem
isMoving()ParticleSystem
loadPreset(unsigned int preset)ParticleSystem
m_ageParticleSystem
m_aliveParticleSystem
m_alphaEndParticleSystem
m_alphaStartParticleSystem
m_alphaVarParticleSystem
m_baseLocationParticleSystem
m_colorEndParticleSystem
m_colorStartParticleSystem
m_colorVarParticleSystem
m_directionParticleSystem
m_emissionResidueParticleSystem
m_gravityEndParticleSystem
m_gravityStartParticleSystem
m_gravityVarParticleSystem
m_isAttractiveParticleSystem
m_isCollidingParticleSystem
m_isMovingParticleSystem
m_isSuppressedParticleSystem
m_lifeParticleSystem
m_lifeVarParticleSystem
m_locationParticleSystem
m_particlesParticleSystem
m_particlesAliveParticleSystem
m_particlesPerSecParticleSystem
m_prevLocationParticleSystem
m_rendererParticleSystem
m_sizeEndParticleSystem
m_sizeStartParticleSystem
m_sizeVarParticleSystem
m_speedParticleSystem
m_speedVarParticleSystem
m_textureIDParticleSystem
m_thetaParticleSystem
m_timeLastUpdateParticleSystem
m_velocityParticleSystem
move(Vec3 location)ParticleSystem
numParticles()ParticleSystem
ParticleSystem()ParticleSystem
setRenderer(void *renderer)ParticleSystem
start()ParticleSystem [inline]
update(float dTime, bool absoluteTime=false)ParticleSystem
~ParticleSystem()ParticleSystem


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