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ParticleSystem Member List
This is the complete list of members for
ParticleSystem
, including all inherited members.
die
()
ParticleSystem
[inline]
draw
()=0
ParticleSystem
[pure virtual]
drawAndUpdate
(Camera *camera, float dTime, bool absoluteTime=false, bool billboard=true)=0
ParticleSystem
[pure virtual]
getLocation
(Vec3 &location)
ParticleSystem
getPos
()
ParticleSystem
[inline]
isAlive
()
ParticleSystem
[inline]
isAttractive
()
ParticleSystem
isColliding
()
ParticleSystem
isMoving
()
ParticleSystem
loadPreset
(unsigned int preset)
ParticleSystem
m_age
ParticleSystem
m_alive
ParticleSystem
m_alphaEnd
ParticleSystem
m_alphaStart
ParticleSystem
m_alphaVar
ParticleSystem
m_baseLocation
ParticleSystem
m_colorEnd
ParticleSystem
m_colorStart
ParticleSystem
m_colorVar
ParticleSystem
m_direction
ParticleSystem
m_emissionResidue
ParticleSystem
m_gravityEnd
ParticleSystem
m_gravityStart
ParticleSystem
m_gravityVar
ParticleSystem
m_isAttractive
ParticleSystem
m_isColliding
ParticleSystem
m_isMoving
ParticleSystem
m_isSuppressed
ParticleSystem
m_life
ParticleSystem
m_lifeVar
ParticleSystem
m_location
ParticleSystem
m_particles
ParticleSystem
m_particlesAlive
ParticleSystem
m_particlesPerSec
ParticleSystem
m_prevLocation
ParticleSystem
m_renderer
ParticleSystem
m_sizeEnd
ParticleSystem
m_sizeStart
ParticleSystem
m_sizeVar
ParticleSystem
m_speed
ParticleSystem
m_speedVar
ParticleSystem
m_textureID
ParticleSystem
m_theta
ParticleSystem
m_timeLastUpdate
ParticleSystem
m_velocity
ParticleSystem
move
(Vec3 location)
ParticleSystem
numParticles
()
ParticleSystem
ParticleSystem
()
ParticleSystem
setRenderer
(void *renderer)
ParticleSystem
start
()
ParticleSystem
[inline]
update
(float dTime, bool absoluteTime=false)
ParticleSystem
~ParticleSystem
()
ParticleSystem
Generated on Sun Jun 5 15:50:36 2005 for Defacto by
1.4.3