alive | Projectile | [private] |
create(Vec3 p, Vec3 v, float s=1.0f) | Projectile | [inline] |
die() | Projectile | [inline] |
getPlayerID() | Projectile | [inline] |
getPos() | Projectile | [inline] |
getStrength() | Projectile | [inline] |
isAlive() | Projectile | [inline] |
m_position | Projectile | [private] |
m_prevPosition | Projectile | [private] |
m_strength | Projectile | [private] |
m_velocity | Projectile | [private] |
playerID | Projectile | [private] |
Projectile() | Projectile | [inline] |
setPlayerID(int id) | Projectile | [inline] |
update(float dTime) | Projectile | [inline] |
~Projectile() | Projectile | [inline, virtual] |