00001 #ifndef _MESSAGE_H_ 00002 #define _MESSAGE_H_ 00003 00004 #include <malloc.h> 00005 #include <string.h> 00006 00007 struct msgstruct{ 00008 int playerid; 00009 char msg[255]; 00010 }; 00011 00012 00013 class Message{ 00014 private: 00015 msgstruct msg; 00016 Message *nextMessage; 00017 //Message *prevMessage; 00018 bool islast; 00019 public: 00020 Message(); 00021 void setLastMsg(int playerid, const char *msg); 00022 msgstruct getMsgStruct(); 00023 bool isLast(); 00024 Message *getNextMsg(); 00025 int isFrom(); 00026 }; 00027 00028 #endif