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Explosion.h File Reference

#include "Log.h"
#include "../Common/OS/Windows.h"
#include "../Graphics/OpenGL/OpenGLRenderer.h"
#include "../Math/Math.h"
#include "../Math/Vector.h"

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Classes

struct  explosionParticle
struct  explosionDebris
class  Explosion

Defines

#define NUM_EXPLOSION_PARTICLES   50
#define NUM_EXPLOSION_DEBRIS   30
#define EXPLOSION_RAND   (2.0f * ((float)rand() / (float)RAND_MAX)) - 1.0f


Define Documentation

#define EXPLOSION_RAND   (2.0f * ((float)rand() / (float)RAND_MAX)) - 1.0f
 

Definition at line 19 of file Explosion.h.

Referenced by Explosion::explode(), and Explosion::newVelocity().

#define NUM_EXPLOSION_DEBRIS   30
 

Definition at line 17 of file Explosion.h.

Referenced by Explosion::drawAndUpdate(), and Explosion::explode().

#define NUM_EXPLOSION_PARTICLES   50
 

Explosion.h

Author: Petter Alstermark, petter@alstermark.com

Definition at line 16 of file Explosion.h.

Referenced by Explosion::drawAndUpdate(), and Explosion::explode().


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