#include "Log.h"
#include "../Common/OS/Windows.h"
#include "../Graphics/OpenGL/OpenGLRenderer.h"
#include "../Math/Math.h"
#include "../Math/Vector.h"
Include dependency graph for Explosion.h:
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Classes | |
struct | explosionParticle |
struct | explosionDebris |
class | Explosion |
Defines | |
#define | NUM_EXPLOSION_PARTICLES 50 |
#define | NUM_EXPLOSION_DEBRIS 30 |
#define | EXPLOSION_RAND (2.0f * ((float)rand() / (float)RAND_MAX)) - 1.0f |
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Definition at line 19 of file Explosion.h. Referenced by Explosion::explode(), and Explosion::newVelocity(). |
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Definition at line 17 of file Explosion.h. Referenced by Explosion::drawAndUpdate(), and Explosion::explode(). |
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Author: Petter Alstermark, petter@alstermark.com Definition at line 16 of file Explosion.h. Referenced by Explosion::drawAndUpdate(), and Explosion::explode(). |