#include "../../Graphics/OpenGL/OpenGLRenderer.h"
#include "../OpenGL/OpenGLObject.h"
#include "../../Game/Level.h"
#include "../../Util/Set.h"
#include "../../Util/String.h"
#include "../../Math/Math.h"
#include "../../Util/MilkShape.h"
Include dependency graph for ObjLevel.h:
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Classes | |
struct | Vert |
struct | LevelObjectPos |
class | ObjLevel |
Defines | |
#define | MAX_SPAWNPOOLS 16 |
#define | MAX_LEVEL_OBJECTS 32 |
#define | MAX_EXTRAS 32 |
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Definition at line 20 of file ObjLevel.h. Referenced by ObjLevel::load(). |
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Definition at line 19 of file ObjLevel.h. Referenced by ObjLevel::load(). |
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Author: Petter Alstermark, petter@alstermark.com Definition at line 18 of file ObjLevel.h. Referenced by ObjLevel::load(). |