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Scene.cpp

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00001 
00007 #include "Scene.h"
00008 
00009 Scene::Scene() {
00010         m_loaded = false;
00011         m_parent = NULL;
00012 }
00013 
00014 Scene::~Scene() {
00015         unload();
00016         m_parent = NULL;
00017 }
00018 
00019 void Scene::setParent(Application *parent) {
00020         m_parent = parent;
00021 }

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