attacktype | GE_Attack | [private] |
dx | GE_Attack | [private] |
dy | GE_Attack | [private] |
dz | GE_Attack | [private] |
GE_Attack(int playerid, int attacktype, float x, float y, float z, float dx, float dy, float dz) | GE_Attack | |
getAttackType() | GE_Attack | |
getDir() | GE_Attack | |
getId() | GE | |
getPos() | GE_Attack | |
getType() | GE | |
id | GE | [protected] |
playerid | GE_Attack | [private] |
type | GE | [protected] |
x | GE_Attack | [private] |
y | GE_Attack | [private] |
z | GE_Attack | [private] |