#include <Event.h>
Inherits GE.
Inheritance diagram for GE_Attack:
Public Member Functions | |
GE_Attack (int playerid, int attacktype, float x, float y, float z, float dx, float dy, float dz) | |
int | getAttackType () |
Vec3 | getPos () |
Vec3 | getDir () |
Private Attributes | |
int | attacktype |
int | playerid |
float | x |
float | y |
float | z |
float | dx |
float | dy |
float | dz |
Definition at line 30 of file Event.h.
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Definition at line 27 of file Event.cpp. References attacktype. Referenced by Play::networkLoop(). |
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Definition at line 36 of file Event.cpp. Referenced by Play::networkLoop(). |
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Definition at line 32 of file Event.cpp. Referenced by Play::networkLoop(). |
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Definition at line 32 of file Event.h. Referenced by getAttackType(). |
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Definition at line 37 of file Event.h. Referenced by getDir(). |
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Definition at line 38 of file Event.h. Referenced by getDir(). |
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Definition at line 39 of file Event.h. Referenced by getDir(). |
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Definition at line 34 of file Event.h. Referenced by getPos(). |
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Definition at line 35 of file Event.h. Referenced by getPos(). |
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Definition at line 36 of file Event.h. Referenced by getPos(). |