angle | GE_PlayerPos | [private] |
GE_PlayerPos(int playerid, int rotation, int move, float x, float y, float angle) | GE_PlayerPos | |
getAngle() | GE_PlayerPos | |
getId() | GE | |
getMove() | GE_PlayerPos | |
getRotation() | GE_PlayerPos | |
getType() | GE | |
getX() | GE_PlayerPos | |
getY() | GE_PlayerPos | |
id | GE | [protected] |
move | GE_PlayerPos | [private] |
rotation | GE_PlayerPos | [private] |
type | GE | [protected] |
x | GE_PlayerPos | [private] |
y | GE_PlayerPos | [private] |