addPlayer(Player *p) | Gne | [private] |
aPlayer(LPVOID arg) | Gne | [private, static] |
clients | Gne | [private] |
clientThread(LPVOID arg) | Gne | [private, static] |
connection | Gne | [private] |
dealExtras(int type, float x, float y, int flag) | Gne | |
disconnect() | Gne | |
eventQueue | Gne | [private] |
freeSlotsThreads | Gne | [private] |
getFreeThread() | Gne | [private] |
getMaxPlayers() | Gne | |
getNextEvent() | Gne | |
getNextMessage() | Gne | |
getNextPlayerID() | Gne | [private] |
getNumPlayers() | Gne | |
getPlayerById(int playerid) | Gne | |
getPlayerIdSelf() | Gne | |
getPlayerNameSelf() | Gne | |
getPort() | Gne | |
Gne() | Gne | |
hThreadClient | Gne | [private] |
hThreadClientID | Gne | [private] |
hThreadListen | Gne | [private] |
hThreadListenID | Gne | [private] |
hThreadTCP | Gne | [private] |
idlist | Gne | [private] |
init(bool isserver) | Gne | |
isMessagePending() | Gne | |
isRunning() | Gne | |
isrunning | Gne | [private] |
isServer() | Gne | |
isserver | Gne | [private] |
joinServer(char *address) | Gne | |
latestPlayerID | Gne | [private] |
latestThread | Gne | [private] |
listen(LPVOID arg) | Gne | [private, static] |
msgQueue | Gne | [private] |
nextEventPending() | Gne | |
playerIdSlots | Gne | [private] |
playerInfoSelfIsSet | Gne | [private] |
playerlist | Gne | [private] |
port | Gne | [private] |
removePlayerById(int playerid) | Gne | |
self | Gne | [private] |
sendAttack(int playerid, int type, float x, float y, float z, float dx, float dy, float dz) | Gne | |
sendAttackNT(int playerid, int type, float x, float y, float z, float dx, float dy, float dz, int nt) | Gne | |
sendChatMsg(msgstruct msg) | Gne | [private] |
sendChatMsg(char *msg) | Gne | |
sendDisconnectToAll(packetDisconnect pkt) | Gne | [private] |
sendInfo(int playerid, int valA, int valB, int valC) | Gne | |
sendPlayer(Connection *conn, Player *p) | Gne | [private] |
sendPlayerPosToAll(packetPlayerPosition ppp, int nt) | Gne | [private] |
sendPlayerToAll(Player *p, int exeption) | Gne | [private] |
setFreeThread(int nr) | Gne | [private] |
setMaxPlayers(int n) | Gne | |
setName(const char *name, int flag) | Gne | |
setPlayerAction(int playerID, int action) | Gne | |
setPlayerActionNT(int playerID, int action, int nt) | Gne | |
setPlayerDeath(int playerID, int killerID) | Gne | |
setPlayerExtras(int playerID, int extras, int value) | Gne | |
setPlayerIdSelf(int id) | Gne | [private] |
setPlayerInfoSelf(char *name) | Gne | |
setPlayerName(int playerID, const char *name, int flag) | Gne | |
setPlayerPos(int id, int rotation, int move, float x, float y, float angle) | Gne | |
setPlayerScore(int playerID, int frags, int kills, int deaths) | Gne | |
setPlayerState(int playerid, int state) | Gne | |
setPort(int port) | Gne | |
startServer() | Gne | |
stopServer() | Gne | |
updatePlayersFromServer() | Gne | |
~Gne() | Gne | [virtual] |