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Gne Member List

This is the complete list of members for Gne, including all inherited members.

addPlayer(Player *p)Gne [private]
aPlayer(LPVOID arg)Gne [private, static]
clientsGne [private]
clientThread(LPVOID arg)Gne [private, static]
connectionGne [private]
dealExtras(int type, float x, float y, int flag)Gne
disconnect()Gne
eventQueueGne [private]
freeSlotsThreadsGne [private]
getFreeThread()Gne [private]
getMaxPlayers()Gne
getNextEvent()Gne
getNextMessage()Gne
getNextPlayerID()Gne [private]
getNumPlayers()Gne
getPlayerById(int playerid)Gne
getPlayerIdSelf()Gne
getPlayerNameSelf()Gne
getPort()Gne
Gne()Gne
hThreadClientGne [private]
hThreadClientIDGne [private]
hThreadListenGne [private]
hThreadListenIDGne [private]
hThreadTCPGne [private]
idlistGne [private]
init(bool isserver)Gne
isMessagePending()Gne
isRunning()Gne
isrunningGne [private]
isServer()Gne
isserverGne [private]
joinServer(char *address)Gne
latestPlayerIDGne [private]
latestThreadGne [private]
listen(LPVOID arg)Gne [private, static]
msgQueueGne [private]
nextEventPending()Gne
playerIdSlotsGne [private]
playerInfoSelfIsSetGne [private]
playerlistGne [private]
portGne [private]
removePlayerById(int playerid)Gne
selfGne [private]
sendAttack(int playerid, int type, float x, float y, float z, float dx, float dy, float dz)Gne
sendAttackNT(int playerid, int type, float x, float y, float z, float dx, float dy, float dz, int nt)Gne
sendChatMsg(msgstruct msg)Gne [private]
sendChatMsg(char *msg)Gne
sendDisconnectToAll(packetDisconnect pkt)Gne [private]
sendInfo(int playerid, int valA, int valB, int valC)Gne
sendPlayer(Connection *conn, Player *p)Gne [private]
sendPlayerPosToAll(packetPlayerPosition ppp, int nt)Gne [private]
sendPlayerToAll(Player *p, int exeption)Gne [private]
setFreeThread(int nr)Gne [private]
setMaxPlayers(int n)Gne
setName(const char *name, int flag)Gne
setPlayerAction(int playerID, int action)Gne
setPlayerActionNT(int playerID, int action, int nt)Gne
setPlayerDeath(int playerID, int killerID)Gne
setPlayerExtras(int playerID, int extras, int value)Gne
setPlayerIdSelf(int id)Gne [private]
setPlayerInfoSelf(char *name)Gne
setPlayerName(int playerID, const char *name, int flag)Gne
setPlayerPos(int id, int rotation, int move, float x, float y, float angle)Gne
setPlayerScore(int playerID, int frags, int kills, int deaths)Gne
setPlayerState(int playerid, int state)Gne
setPort(int port)Gne
startServer()Gne
stopServer()Gne
updatePlayersFromServer()Gne
~Gne()Gne [virtual]


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