Main Page | Class Hierarchy | Class List | File List | Class Members | File Members

Play Member List

This is the complete list of members for Play, including all inherited members.

applyExtras(int playerID, int type, bool add=true)Play [protected]
bot(int playerID)Play [protected]
createExplosion(Vec3 pos, float power, bool sphere=false)Play [protected]
dealDamage(int onwerID, int playerID, float damage)Play [protected]
dealExtras()Play [protected]
drawAvatar(int model, bool clear=false)Play [protected]
drawExplosions()Play [protected]
drawExtras()Play [protected]
drawFrame()Play [virtual]
drawGrenades()Play [protected]
drawLifebar()Play [protected]
drawParticleSystems()Play [protected]
drawPlayer(int playerID)Play [protected]
drawPlayers()Play [protected]
drawProjectiles()Play [protected]
drawShadow(Vec3 pos, float size)Play [protected]
drawSpawn(int playerID)Play [protected]
fireProjectile(int playerID, Vec3 pos, Vec3 vel, float strength)Play [protected]
grenadeExplode(int ownerID, Vec3 pos, float strength)Play [protected]
handleKeys()Play
isLoaded()Scene [inline]
load(Application *parent)Play [virtual]
loadObjects()Play [protected]
loadSounds()Play [protected]
loadTextures()Play [protected]
m_explosionsPlay [protected]
m_extrasPlay [protected]
m_granadesPlay [protected]
m_loadedScene [protected]
m_lvlPlay [protected]
m_musicPlay [protected]
m_objectsPlay [protected]
m_objLevelPlay [protected]
m_parentScene [protected]
m_particleSystemsPlay [protected]
m_projectilesPlay [protected]
m_soundsPlay [protected]
m_texturesPlay [protected]
m_timeEndPlay [protected]
m_timeStartPlay [protected]
networkLoop()Play [protected]
newExtras(int type, float x, float z)Play [protected]
Play()Play
playerCollission(Vec3 pos, float size)Play [protected]
Scene()Scene
serverLoop()Play [protected]
setParent(Application *parent)Scene
setParticleSystemPos(int id, Vec3 pos)Play [protected]
setPlayerCam(int playerID)Play [protected]
setSpawnPlayer(int playerID)Play [protected]
startParticleSystem(Vec3 pos, int type)Play [protected]
throwGrenade(int playerID, Vec3 pos, Vec3 vel, float life, float strength)Play [protected]
unload()Play [virtual]
update()Play [virtual]
~Play()Play [virtual]
~Scene()Scene [virtual]


Generated on Sun Jun 5 15:50:52 2005 for Defacto by  doxygen 1.4.3