applyExtras(int playerID, int type, bool add=true) | Play | [protected] |
bot(int playerID) | Play | [protected] |
createExplosion(Vec3 pos, float power, bool sphere=false) | Play | [protected] |
dealDamage(int onwerID, int playerID, float damage) | Play | [protected] |
dealExtras() | Play | [protected] |
drawAvatar(int model, bool clear=false) | Play | [protected] |
drawExplosions() | Play | [protected] |
drawExtras() | Play | [protected] |
drawFrame() | Play | [virtual] |
drawGrenades() | Play | [protected] |
drawLifebar() | Play | [protected] |
drawParticleSystems() | Play | [protected] |
drawPlayer(int playerID) | Play | [protected] |
drawPlayers() | Play | [protected] |
drawProjectiles() | Play | [protected] |
drawShadow(Vec3 pos, float size) | Play | [protected] |
drawSpawn(int playerID) | Play | [protected] |
fireProjectile(int playerID, Vec3 pos, Vec3 vel, float strength) | Play | [protected] |
grenadeExplode(int ownerID, Vec3 pos, float strength) | Play | [protected] |
handleKeys() | Play | |
isLoaded() | Scene | [inline] |
load(Application *parent) | Play | [virtual] |
loadObjects() | Play | [protected] |
loadSounds() | Play | [protected] |
loadTextures() | Play | [protected] |
m_explosions | Play | [protected] |
m_extras | Play | [protected] |
m_granades | Play | [protected] |
m_loaded | Scene | [protected] |
m_lvl | Play | [protected] |
m_music | Play | [protected] |
m_objects | Play | [protected] |
m_objLevel | Play | [protected] |
m_parent | Scene | [protected] |
m_particleSystems | Play | [protected] |
m_projectiles | Play | [protected] |
m_sounds | Play | [protected] |
m_textures | Play | [protected] |
m_timeEnd | Play | [protected] |
m_timeStart | Play | [protected] |
networkLoop() | Play | [protected] |
newExtras(int type, float x, float z) | Play | [protected] |
Play() | Play | |
playerCollission(Vec3 pos, float size) | Play | [protected] |
Scene() | Scene | |
serverLoop() | Play | [protected] |
setParent(Application *parent) | Scene | |
setParticleSystemPos(int id, Vec3 pos) | Play | [protected] |
setPlayerCam(int playerID) | Play | [protected] |
setSpawnPlayer(int playerID) | Play | [protected] |
startParticleSystem(Vec3 pos, int type) | Play | [protected] |
throwGrenade(int playerID, Vec3 pos, Vec3 vel, float life, float strength) | Play | [protected] |
unload() | Play | [virtual] |
update() | Play | [virtual] |
~Play() | Play | [virtual] |
~Scene() | Scene | [virtual] |