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player.cpp

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00001 #include "player.h"
00002 
00003 Player::Player(){
00004 
00005 };
00006 
00007 
00008 Player::Player(int id){
00009         this->id = id;
00010 }
00011 
00012 Player::Player(Player *p){
00013         this->id = p->getID();
00014         //mer..
00015 }
00016 
00017 
00018 void Player::setID(int id){
00019         this->id = id;
00020 }
00021 
00022 
00023 int Player::getID(){
00024         return(this->id);
00025 }
00026 
00027 
00028 void Player::setName(const char *name){ 
00029         this->name = (char *)malloc(strlen(name)+1); //ska de va +1
00030         strcpy(this->name, name);
00031 }
00032 
00033 char *Player::getName(){
00034         char *name = (char *)malloc(strlen(this->name)+1);
00035         strcpy(name, this->name);
00036         return(name);
00037 }
00038 
00039 void Player::setLatancy(DWORD latancy){
00040         this->latancy = latancy;
00041 }
00042 
00043 int Player::getLatancy(void){
00044         return(this->latancy);
00045 }
00046 
00047 
00048 void Player::setLastTimeStamp(DWORD timestamp){
00049         this->lastTimeStamp = timestamp;
00050 }
00051 
00052 int Player::getLastTimeStamp(void){
00053         return(this->lastTimeStamp);
00054 }

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