#include <player.h>
Public Member Functions | |
Player () | |
Player (Player *p) | |
Player (int id) | |
void | setID (int id) |
void | setName (const char *name) |
char * | getName () |
int | getID () |
void | setLatancy (DWORD latancy) |
void | setLastTimeStamp (DWORD timestamp) |
int | getLastTimeStamp (void) |
int | getLatancy (void) |
Private Attributes | |
int | id |
char * | name |
DWORD | latancy |
DWORD | lastTimeStamp |
Definition at line 10 of file game_netw/Player.h.
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Definition at line 3 of file player.cpp. |
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Definition at line 12 of file player.cpp. References getID(). Here is the call graph for this function: |
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Definition at line 8 of file player.cpp. |
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Definition at line 52 of file player.cpp. References lastTimeStamp. Referenced by PlayerList::getLastTimeSamp(). |
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Definition at line 43 of file player.cpp. References latancy. Referenced by PlayerList::getPlayerLatancy(). |
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Definition at line 33 of file player.cpp. References name. Referenced by PlayerList::getPlayerNameById(), Menu::handleChar(), Gne::listen(), Join::networkLoop(), Console::process(), Gne::sendPlayer(), and MainApp::update(). |
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Definition at line 18 of file player.cpp. Referenced by Gne::clientThread(), Gne::joinServer(), and Gne::listen(). |
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Definition at line 48 of file player.cpp. References lastTimeStamp. Referenced by PlayerList::setLastTimeStamp(). |
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Definition at line 39 of file player.cpp. Referenced by PlayerList::setPlayerLatancy(). |
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Definition at line 28 of file player.cpp. Referenced by Gne::clientThread(), Gne::joinServer(), and Gne::listen(). |
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Definition at line 11 of file game_netw/Player.h. |
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Definition at line 14 of file game_netw/Player.h. Referenced by getLastTimeStamp(), and setLastTimeStamp(). |
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Definition at line 13 of file game_netw/Player.h. Referenced by getLatancy(). |
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Definition at line 12 of file game_netw/Player.h. Referenced by getName(). |