#include <Level.h>
Public Attributes | |
Vec3 | pos |
Vec4 | color |
Vec4 | ambient |
Vec3 | attenuation |
float | pulse |
float | radius |
Definition at line 18 of file Level.h.
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Definition at line 21 of file Level.h. Referenced by Play::drawFrame(), lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 22 of file Level.h. Referenced by Play::drawFrame(), lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 20 of file Level.h. Referenced by Play::drawFrame(), lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 19 of file Level.h. Referenced by Play::drawFrame(), lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 23 of file Level.h. Referenced by lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 24 of file Level.h. Referenced by lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |