#include <GGlobals.h>
Public Attributes | |
char | serverName [32] |
bool | isServer |
int | gameState |
int | lvlList [MAX_LVL_LIST][3] |
int | thisLevel |
int | nLvls |
int | currLvl [1] |
bool | joinInGame |
Definition at line 75 of file GGlobals.h.
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Definition at line 87 of file GGlobals.h. Referenced by Play::loadObjects(), Join::networkLoop(), Scores::update(), and Join::update(). |
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Definition at line 81 of file GGlobals.h. Referenced by Play::drawFrame(), Play::load(), Play::networkLoop(), Play::serverLoop(), Scores::update(), and Play::update(). |
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Definition at line 77 of file GGlobals.h. Referenced by Menu::handleChar(). |
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Definition at line 89 of file GGlobals.h. |
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Definition at line 84 of file GGlobals.h. Referenced by Join::addLevel(), Join::drawFrame(), Join::load(), Join::networkLoop(), Join::removeLevel(), Scores::update(), and Join::update(). |
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Definition at line 86 of file GGlobals.h. Referenced by Join::addLevel(), Join::drawFrame(), Join::load(), Join::networkLoop(), Join::removeLevel(), and Scores::update(). |
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Definition at line 76 of file GGlobals.h. |
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Definition at line 85 of file GGlobals.h. Referenced by Join::load(), Scores::update(), and Join::update(). |