#include <Player.h>
Public Attributes | |
char | name [16] |
int | avatar |
int | model |
char | skin [32] |
TextureID | textureID |
Vec4 | chatClr |
float | life |
int | ammo |
int | frags |
int | kills |
int | deaths |
SWeapon | weapon |
int | state |
int | extras [PLAYER_EXTRAS] |
float | timeExtras [PLAYER_EXTRAS] |
float | speed |
Vec3 | pos |
Vec3 | dir |
float | angle |
int | moving |
int | moveVal |
int | rotation |
float | lastPos |
int | ownsParticleSystem |
float | spawnTime |
Definition at line 35 of file Game/Player.h.
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Definition at line 47 of file Game/Player.h. Referenced by Play::applyExtras(). |
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Definition at line 60 of file Game/Player.h. Referenced by Play::bot(), Play::drawPlayer(), Play::handleKeys(), Play::networkLoop(), Play::serverLoop(), and Play::update(). |
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Definition at line 37 of file Game/Player.h. |
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Definition at line 44 of file Game/Player.h. Referenced by Join::load(), Join::networkLoop(), and MainApp::update(). |
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Definition at line 50 of file Game/Player.h. Referenced by Scores::drawFrame(), Play::drawFrame(), Join::load(), Play::networkLoop(), and Join::networkLoop(). |
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Definition at line 59 of file Game/Player.h. Referenced by Play::bot(), Play::handleKeys(), Play::networkLoop(), and Play::update(). |
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Definition at line 54 of file Game/Player.h. Referenced by Play::applyExtras(), Play::drawPlayer(), and Play::update(). |
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Definition at line 48 of file Game/Player.h. Referenced by Scores::drawFrame(), Play::drawFrame(), Join::load(), Play::networkLoop(), and Join::networkLoop(). |
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Definition at line 49 of file Game/Player.h. Referenced by Scores::drawFrame(), Play::drawFrame(), Join::load(), Play::networkLoop(), and Join::networkLoop(). |
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Definition at line 64 of file Game/Player.h. |
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Definition at line 46 of file Game/Player.h. Referenced by Play::applyExtras(), Play::dealDamage(), Play::drawLifebar(), Join::load(), Play::networkLoop(), and Join::networkLoop(). |
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Definition at line 41 of file Game/Player.h. Referenced by Menu::handleChar(), Join::load(), Play::loadTextures(), and Join::networkLoop(). |
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Definition at line 62 of file Game/Player.h. Referenced by Play::handleKeys(), and Play::update(). |
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Definition at line 61 of file Game/Player.h. Referenced by Play::bot(), Play::handleKeys(), Play::networkLoop(), Play::serverLoop(), and Play::update(). |
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Definition at line 36 of file Game/Player.h. Referenced by Scores::drawFrame(), and Play::drawFrame(). |
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Definition at line 66 of file Game/Player.h. Referenced by Join::load(), Play::networkLoop(), and Join::networkLoop(). |
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Definition at line 58 of file Game/Player.h. Referenced by Play::bot(), Play::drawPlayer(), Play::drawProjectiles(), Play::grenadeExplode(), Play::handleKeys(), Play::networkLoop(), Play::playerCollission(), Play::serverLoop(), Play::setPlayerCam(), and Play::update(). |
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Definition at line 63 of file Game/Player.h. Referenced by Play::handleKeys(), Play::networkLoop(), Play::serverLoop(), and Play::update(). |
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Definition at line 42 of file Game/Player.h. |
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Definition at line 67 of file Game/Player.h. Referenced by Play::networkLoop(), Play::serverLoop(), and Play::setSpawnPlayer(). |
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Definition at line 57 of file Game/Player.h. Referenced by Play::handleKeys(), and Play::update(). |
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Definition at line 52 of file Game/Player.h. Referenced by Play::bot(), Play::drawPlayer(), Play::handleKeys(), Scores::load(), Play::load(), Join::load(), Play::networkLoop(), Join::networkLoop(), Play::serverLoop(), Play::setSpawnPlayer(), Scores::update(), and Play::update(). |
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Definition at line 43 of file Game/Player.h. Referenced by Play::drawPlayer(). |
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Definition at line 55 of file Game/Player.h. Referenced by Play::applyExtras(), and Play::update(). |
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Definition at line 51 of file Game/Player.h. Referenced by Play::bot(), and Play::handleKeys(). |