#include <Renderer.h>
Public Attributes | |
unsigned int | textureID |
unsigned int | width |
unsigned int | height |
unsigned int | depth |
unsigned int | format |
TEXTUREKIND | textureKind |
bool | clampS |
bool | clampT |
bool | clampR |
Image * | images [6] |
Definition at line 24 of file Renderer.h.
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Definition at line 29 of file Renderer.h. |
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Definition at line 29 of file Renderer.h. Referenced by Renderer::addTexture(), and OpenGLRenderer::createTexture(). |
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Definition at line 29 of file Renderer.h. Referenced by Renderer::addTexture(), and OpenGLRenderer::createTexture(). |
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Definition at line 26 of file Renderer.h. Referenced by Renderer::addCubemap(), and Renderer::addTexture(). |
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Definition at line 27 of file Renderer.h. Referenced by Renderer::addCubemap(), and Renderer::addTexture(). |
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Definition at line 26 of file Renderer.h. Referenced by Renderer::addCubemap(), and Renderer::addTexture(). |
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Definition at line 30 of file Renderer.h. Referenced by Renderer::addCubemap(), Renderer::addTexture(), OpenGLRenderer::createTexture(), and Renderer::insertTexture(). |
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Definition at line 25 of file Renderer.h. Referenced by OpenGLRenderer::createTexture(), and OpenGLRenderer::removeTexture(). |
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Definition at line 28 of file Renderer.h. Referenced by Renderer::addCubemap(), Renderer::addTexture(), and OpenGLRenderer::createTexture(). |
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Definition at line 26 of file Renderer.h. Referenced by Renderer::addCubemap(), and Renderer::addTexture(). |