#include "../Math/Vector.h"
#include "Weapon.h"
#include "../Graphics/Renderer.h"
Include dependency graph for Game/Player.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes | |
struct | SPlayer |
Defines | |
#define | SPLAYER_MAX_PLAYERS 16 |
#define | PLAYER_STATE_OFFLINE 0 |
#define | PLAYER_STATE_INVISIBLE 1 |
#define | PLAYER_STATE_SPAWNING 2 |
#define | PLAYER_STATE_USER 3 |
#define | PLAYER_STATE_LOADING 4 |
#define | PLAYER_STATE_READY 5 |
#define | PLAYER_STATE_MENU 6 |
#define | PLAYER_STATE_WAITING 7 |
#define | PLAYER_ROTATION_NONE 0 |
#define | PLAYER_ROTATION_LEFT 1 |
#define | PLAYER_ROTATION_RIGHT 2 |
#define | PLAYER_MOVING_NONE 0 |
#define | PLAYER_MOVING_FORWARD 1 |
#define | PLAYER_MOVING_BACKWARD 2 |
#define | PLAYER_EXTRAS 8 |
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Definition at line 33 of file Game/Player.h. |
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Definition at line 31 of file Game/Player.h. Referenced by Play::handleKeys(), and Play::update(). |
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Definition at line 30 of file Game/Player.h. Referenced by Play::handleKeys(), and Play::update(). |
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Definition at line 29 of file Game/Player.h. Referenced by Play::handleKeys(), Play::networkLoop(), Play::serverLoop(), and Play::update(). |
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Definition at line 26 of file Game/Player.h. Referenced by Play::handleKeys(), and Play::update(). |
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Definition at line 25 of file Game/Player.h. Referenced by Play::handleKeys(), Play::networkLoop(), Play::serverLoop(), and Play::update(). |
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Definition at line 27 of file Game/Player.h. Referenced by Play::handleKeys(), and Play::update(). |
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Definition at line 17 of file Game/Player.h. Referenced by Join::drawFrame(), Play::drawPlayer(), Join::load(), Play::networkLoop(), Join::networkLoop(), Play::serverLoop(), Play::setSpawnPlayer(), and Play::update(). |
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Definition at line 20 of file Game/Player.h. Referenced by Join::load(), Join::networkLoop(), Play::serverLoop(), and Scores::update(). |
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Definition at line 22 of file Game/Player.h. |
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Definition at line 16 of file Game/Player.h. Referenced by Scores::drawFrame(), Play::drawFrame(), Play::drawPlayer(), Play::drawPlayers(), Play::grenadeExplode(), Join::load(), Play::networkLoop(), Join::networkLoop(), Play::playerCollission(), Play::serverLoop(), and Scores::update(). |
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Definition at line 21 of file Game/Player.h. Referenced by Play::load(), Play::networkLoop(), and Scores::update(). |
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Definition at line 18 of file Game/Player.h. Referenced by Play::drawPlayer(), Play::networkLoop(), and Play::serverLoop(). |
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Definition at line 19 of file Game/Player.h. Referenced by Play::bot(), Play::dealDamage(), Play::drawFrame(), Play::handleKeys(), Play::networkLoop(), and Play::update(). |
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Definition at line 23 of file Game/Player.h. Referenced by Scores::drawFrame(), Scores::load(), and Scores::update(). |
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Player.h Author: Petter Alstermark, petter@alstermark.com Definition at line 14 of file Game/Player.h. Referenced by Play::bot(), Scores::drawFrame(), Play::drawFrame(), Join::drawFrame(), Play::drawPlayers(), Play::grenadeExplode(), Join::load(), Play::loadObjects(), Play::loadTextures(), Play::networkLoop(), Join::networkLoop(), Play::playerCollission(), Play::serverLoop(), Play::unload(), Scores::update(), and Play::update(). |