00001 00010 #include "Join.h" 00011 00012 void Join::serverLoop() { 00013 unsigned int i; 00014 00015 if (!gne->isRunning() || !gne->isServer()) 00016 return; 00017 00018 //-----------------------------------------------------------------## 00019 // Server main loop 00020 //-----------------------------------------------------------------## 00021 //for (i=0; i<SPLAYER_MAX_PLAYERS; i++) { 00022 // if (g_players[i].state == PLAYER_STATE_OFFLINE) 00023 // continue; 00024 //} 00025 }