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Join_server.cpp

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00001 
00010 #include "Join.h"
00011 
00012 void Join::serverLoop() {
00013         unsigned int i;
00014 
00015         if (!gne->isRunning() || !gne->isServer())
00016                 return;
00017 
00018         //-----------------------------------------------------------------##
00019         // Server main loop
00020         //-----------------------------------------------------------------##
00021         //for (i=0; i<SPLAYER_MAX_PLAYERS; i++) {
00022         //      if (g_players[i].state == PLAYER_STATE_OFFLINE)
00023         //              continue;
00024         //}
00025 }

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