#include <Level.h>
Public Attributes | |
char | name [32] |
unsigned int | music |
unsigned int | sky |
int | numModels |
char | modelsPath [128] |
char | models [LVL_MAX_MODELS][32] |
char | texWater [32] |
char | texWaterSurface [32] |
float | waterSurfaceSpeed |
char | texWall [32] |
char | texFloor [32] |
float | gravity |
float | friction |
int | numLights |
LevelLight | lights [LVL_MAX_LIGHTS] |
int | width |
int | height |
unsigned char * | data |
Definition at line 27 of file Level.h.
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Definition at line 45 of file Level.h. Referenced by ObjLevel::collission(), ObjLevel::isWall(), ObjLevel::isWater(), lava(), ObjLevel::load(), Level::load(), load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), saveRadioactive1(), and Level::unload(). |
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Definition at line 40 of file Level.h. Referenced by lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), saveRadioactive1(), and Play::update(). |
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Definition at line 39 of file Level.h. Referenced by lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 44 of file Level.h. Referenced by lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 42 of file Level.h. Referenced by Play::drawFrame(), lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 33 of file Level.h. Referenced by lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 32 of file Level.h. Referenced by lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 29 of file Level.h. Referenced by lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 28 of file Level.h. Referenced by lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 41 of file Level.h. Referenced by Play::drawFrame(), lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 31 of file Level.h. Referenced by lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 30 of file Level.h. Referenced by lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 38 of file Level.h. Referenced by lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 37 of file Level.h. Referenced by lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 34 of file Level.h. Referenced by lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 35 of file Level.h. Referenced by lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 36 of file Level.h. Referenced by ObjLevel::drawWaterSurface(), lava(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |
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Definition at line 43 of file Level.h. Referenced by ObjLevel::collission(), ObjLevel::isWall(), ObjLevel::isWater(), lava(), ObjLevel::load(), pink(), save(), save1(), saveCrystal1(), saveElectronic1(), and saveRadioactive1(). |