#include "../Math/Vector.h"
#include <String.h>
Include dependency graph for Event.h:
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Go to the source code of this file.
Classes | |
class | GE |
class | GE_Attack |
class | GE_PlayerJoined |
class | GE_PlayerDisconnected |
class | GE_PlayerPos |
class | GE_State |
class | GE_PlayerScore |
class | GE_PlayerAction |
class | GE_PlayerDeath |
class | GE_PlayerExtras |
class | GE_DealExtras |
class | GE_SetName |
class | GE_Info |
Defines | |
#define | E_ATTACK 1 |
#define | E_PLAYER_JOINED 2 |
#define | E_PLAYER_DISCONNECTED 3 |
#define | E_PLAYER_POS 4 |
#define | E_PLAYER_STATE 5 |
#define | E_PLAYER_SCORE 6 |
#define | E_PLAYER_ACTION 7 |
#define | E_PLAYER_DEATH 8 |
#define | E_PLAYER_EXTRAS 9 |
#define | E_DEAL_EXTRAS 10 |
#define | E_SET_NAME 11 |
#define | E_INFO 12 |
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Definition at line 7 of file Event.h. Referenced by GE_Attack::GE_Attack(), and Play::networkLoop(). |
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Definition at line 16 of file Event.h. Referenced by GE_DealExtras::GE_DealExtras(), and Play::networkLoop(). |
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Definition at line 18 of file Event.h. Referenced by GE_Info::GE_Info(), and Join::networkLoop(). |
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Definition at line 13 of file Event.h. Referenced by GE_PlayerAction::GE_PlayerAction(), and Play::networkLoop(). |
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Definition at line 14 of file Event.h. Referenced by GE_PlayerDeath::GE_PlayerDeath(), and Play::networkLoop(). |
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Definition at line 9 of file Event.h. Referenced by GE_PlayerDisconnected::GE_PlayerDisconnected(), Play::networkLoop(), Join::networkLoop(), and Scores::update(). |
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Definition at line 15 of file Event.h. Referenced by GE_PlayerExtras::GE_PlayerExtras(), Play::networkLoop(), Join::networkLoop(), and Scores::update(). |
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Definition at line 8 of file Event.h. Referenced by GE_PlayerJoined::GE_PlayerJoined(), and Join::networkLoop(). |
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Definition at line 10 of file Event.h. Referenced by GE_PlayerPos::GE_PlayerPos(), and Play::networkLoop(). |
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Definition at line 12 of file Event.h. Referenced by GE_PlayerScore::GE_PlayerScore(), Play::networkLoop(), and Join::networkLoop(). |
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Definition at line 11 of file Event.h. Referenced by GE_State::GE_State(), Play::networkLoop(), Join::networkLoop(), and Scores::update(). |
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Definition at line 17 of file Event.h. Referenced by GE_SetName::GE_SetName(). |