#include <Scores.h>
Inherits Scene.
Inheritance diagram for Scores:
Public Member Functions | |
Scores () | |
virtual | ~Scores () |
bool | load (Application *parent) |
bool | unload () |
bool | update () |
bool | drawFrame () |
Definition at line 21 of file Scores.h.
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Author: Petter Alstermark, petter@alstermark.com Definition at line 12 of file Scores.cpp. |
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Definition at line 19 of file Scores.cpp. References unload(). Here is the call graph for this function: |
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Reimplemented from Scene. Definition at line 199 of file Scores.cpp. References SPlayer::deaths, Application::defaultFont, OpenGLFont::endTextMode(), SPlayer::frags, g_myPlayerID, g_players, g_width, SPlayer::kills, Scene::m_loaded, Scene::m_parent, SPlayer::name, PLAYER_STATE_OFFLINE, PLAYER_STATE_WAITING, OpenGLFont::print(), OpenGLFont::setColor(), SPLAYER_MAX_PLAYERS, and OpenGLFont::startTextMode(). Here is the call graph for this function: |
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Reimplemented from Scene. Definition at line 26 of file Scores.cpp. References g_myPlayerID, g_players, gne, Gne::isRunning(), LOG_SUCCESS, Scene::m_loaded, Scene::m_parent, PLAYER_STATE_WAITING, Gne::setPlayerState(), and SPlayer::state. Here is the call graph for this function: |
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Reimplemented from Scene. Definition at line 44 of file Scores.cpp. References LOG_SUCCESS, and Scene::m_loaded. Referenced by ~Scores(). |
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Reimplemented from Scene. Definition at line 56 of file Scores.cpp. References Console::addEx(), console, SGameInfo::currLvl, Gne::disconnect(), E_PLAYER_DISCONNECTED, E_PLAYER_EXTRAS, E_PLAYER_STATE, g_gameInfo, g_myPlayerID, g_players, g_selectedScene, GAME_STATE_END, GAME_STATE_GAME_OVER, GAME_STATE_WAITING, SGameInfo::gameState, GE_PlayerExtras::getExtras(), GE::getId(), Gne::getNextEvent(), GE_State::getState(), GE_PlayerExtras::getValue(), gne, Gne::isRunning(), Gne::isServer(), Application::keys, LOG_MISC, SGameInfo::lvlList, Scene::m_loaded, Scene::m_parent, Gne::nextEventPending(), SGameInfo::nLvls, PLAYER_STATE_LOADING, PLAYER_STATE_OFFLINE, PLAYER_STATE_READY, PLAYER_STATE_WAITING, SCENE_MENU, SCENE_PLAY, SCORES_NET_END, SCORES_NET_START, Gne::setPlayerExtras(), Gne::setPlayerState(), SPLAYER_MAX_PLAYERS, SPlayer::state, and SGameInfo::thisLevel. Here is the call graph for this function: |