Here is a list of all class members with links to the classes they belong to:
- i
: jpeg_error_mgr
- id
: Player, packetInfo, packetPlayerName, packetPlayerExtras, packetPlayerKilled, packetPlayerAction, packetPlayerScore, packetPlayerState, packetAttack, packetPlayerPosition, packetDisconnect, packetPlayerInfo, GE
- idct
: jpeg_decompress_struct
- idlist
: Gne
- Image()
: Image
- image_height
: jpeg_decompress_struct, jpeg_compress_struct
- image_width
: jpeg_decompress_struct, jpeg_compress_struct
- images
: Texture
- in_color_space
: jpeg_compress_struct
- indiceBufferID
: OpenGLObject
- indices
: Object
- indiceSize
: Object
- init()
: Timer, OpenGLFont, OpenGLRenderer, Gne
- initialize()
: MS_Bone, SoundMedia, MainApp, Application
- initializeBones()
: MilkShape
- input_components
: jpeg_compress_struct
- input_gamma
: jpeg_compress_struct
- input_iMCU_row
: jpeg_decompress_struct
- input_scan_number
: jpeg_decompress_struct
- inputctl
: jpeg_decompress_struct
- insert()
: String, EventNode
- insertFragmentShader()
: Renderer
- insertpos
: PlayerList
- insertShader()
: Renderer
- insertTexture()
: Renderer
- insertVertexShader()
: Renderer
- instance()
: Log
- inverseRotateVect()
: Mat4
- inverseTranslateVect()
: Mat4
- isAlive()
: ParticleSystem, Explosion, Projectile, Granade
- isAttractive()
: ParticleSystem
- isColliding()
: ParticleSystem
- isColor()
: ObjLevel
- isConnected
: Connection
- isDone()
: AVI
- isEmpty()
: String, MessageQueue, EventNode
- isEventPending()
: EventQueue
- isFrom()
: Message
- islast
: Message
- isLast()
: Message
- isLoaded()
: Scene
- isMessagePending()
: Gne
- isMoved
: Camera
- isMoving()
: ParticleSystem
- isnotfull
: PlayerList
- isNotFull()
: PlayerList
- isOpen
: Connection
- isrunning
: Gne
- isRunning()
: Gne
- isserver
: Gne
- isServer
: Gne, SGameInfo
- isSet
: SGalaxyInfo, SLevelInfo, SModelInfo
- isSpawnPool()
: ObjLevel
- isWall()
: ObjLevel
- isWater()
: ObjLevel
- item
: EventNode
Generated on Sun Jun 5 15:49:20 2005 for Defacto by
1.4.3