- camera
: Application
- capasity
: String
- capture
: Mouse
- CCIR601_sampling
: jpeg_decompress_struct, jpeg_compress_struct
- cconvert
: jpeg_decompress_struct, jpeg_compress_struct
- chatClr
: SPlayer
- clampR
: Texture
- clampS
: Texture
- clampT
: Texture
- clients
: Gne
- clr
: ConsoleEntry, SLight
- coef
: jpeg_decompress_struct, jpeg_compress_struct
- coef_bits
: jpeg_decompress_struct
- color
: explosionDebris, explosionParticle, LevelLight
- colormap
: jpeg_decompress_struct
- comp_info
: jpeg_decompress_struct, jpeg_compress_struct
- completed_passes
: jpeg_progress_mgr
- component_id
: jpeg_component_info
- component_index
: jpeg_scan_info, jpeg_component_info
- component_needed
: jpeg_component_info
- comps_in_scan
: jpeg_decompress_struct, jpeg_compress_struct, jpeg_scan_info
- connection
: Gne
- console
: Console
- count
: Set< TYPE >
- cquantize
: jpeg_decompress_struct
- cur_comp_info
: jpeg_decompress_struct, jpeg_compress_struct
- curFrame
: AVI
- currentBlendDest
: Renderer
- currentBlendMode
: Renderer
- currentBlendSrc
: Renderer
- currentDepthFunc
: Renderer
- currentFragmentShader
: Renderer
- currentMask
: Renderer
- currentShader
: Renderer
- currentTextures
: Renderer
- currentTextureUnit
: Renderer
- currentVertexShader
: Renderer
- currLvl
: SGameInfo
Generated on Sun Jun 5 15:49:20 2005 for Defacto by
1.4.3